It's wrong to steal. Or is it? Thief, the newest game from Eidos and Square Enix, challenges your ability to pick pockets, pick locks and remain invisible. You probably remember this sneaky game from playing on your computer back in the day, but this upgraded and updated version is very different. When we attended E3 last year in June, we had the opportunity to meet with the developers of this game and ask them some questions. In stealth based games, you're always hiding from someone. In this game it's guards, soldiers and more.

Thief is a first person stealth game, available on Xbox One, Xbox360, PS4, PS3, and Microsoft Windows. I played it on my Xbox One after toking up. You lurk in the shadows, making your way from barricades, raised pathways and closets to find hidden items and reach your goal. As you are completing different missions, pretty little sparkly objects float around you. The fun thing about this game is you can steal practically every thing and it's all worth coin.

Once you complete an area, you are shown your statistics listing how many goods you stole, the number of pockets you picked and collectibles that you've found. You're even given the option to play the area again to better your score. This style of level breakdown totally reminds me of Hitman.

This game was written with artificial intelligence capabilities in the soldiers or guards. They respond to you in a different fashion. They're smarter than your average guard. Since this game is stealth-based, it isn't about killing stuff. It's really more about sneaking your way through. This means you really have to have a lot of patience. If you're the kind a gamer who likes to storm through a battlefield or shoot any beast that comes your way, this probably isn't the game for you. But if you're the kind of gamer that likes to smoke a fat J, then just chill back as you sneak up on mofos, then you'll have a lot of fun with it.