by Preston Peet
Doom 3: Resurrection of Evil (An Id Game, developed by Nerve and distributed by Activision, with the platform reviewed being for X-Box) has everything this ultra-fan of first-person shooters has come to know and love about the entire Dom Franchise, the old and the new: The endless stream of fire spitting, teeth ripping, claw rending, soul stealing hell spawned demons and their minions all operate with a few simple goals with you the main focus of these goals in mind- to eat, burn, fry, rip to shreds, utterly tear you into small bloody bit of meat while rending you rim from limb. A lone-wolf AUC soldier sent into the depth of the old base, built atop an ancient civilization found on Mars, in search of a mysterious beacon deep underground, two years after the still as-yet unexplained disaster which destroyed the hidden super-secret base, you will find that the action is non-stop, and you will have little time to stop and breath before the next attack or trap.
There are six new enemy monsters, bosses and demons in this new installment to the Doom series, and new weaponry too, including an awesomely destructive, if slow, double-barreled shotgun that will stop just about all the smaller monsters with one shot, maybe two, if one has time to reload between monsters’ attacks, a dangerously slow process if fighting a room full of angry demon-spawn.
Early in the game, you retrieve an artifact that eventually unlocks the gates of Hell and the portals that will suck you there throw psychedelic wormholes, an artifact that grows ever more useful, gradually adding new powers as you approach the final entrance to the Underworld. You can slow time, control gravity, and basically wage massive destruction as you make your way towards the final confrontation with the Main Man in Hell, or at least the Doom version of Him, not a nice, friendly, welcoming sort in the least.
There isn’t much that’s really new in this game, following the tried and true “run through numerous enemies as you blast them away in showers of bloody bits of gore,” other than for the eerily throbbing heart-shaped artifact you carry with you as part of your weapons inventory, the one that gives you powers usually limited to the demonic, giving you an edge you will definitely find yourself in dire need of more than once as you battle your way to the bloodcurdling climax. There is an online feature, and you can link up to other machines to play friends, and the game itself it a lot of fun, colorful, fast moving and worth the nicely priced $29.99 asking price. If you like first-person shooters with sci-fi and demons, and the Doom series itself, go ahead and treat yourself to a fairly short but definitely worth the money new installment in the franchise. You won’t be disappointed.